![]() Being a "flamethrower"-like weapon, the Reducto Ray emits a beam (a physical object) that does damage to ZEDs when it touches them.This weapon is also considered to be a "DOT-based" (without actual DOT values), therefore cannot trigger ZED Time. This weapon has miniscule splash damage values, however the actual damage is reduced to 0 due to rounding.Amount of hits depends on player-ZED proximity and game FPS, 7 hits is a best case scenario (can be less on practice). Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which results in a total of 7 hits for 3 units of ammo, given that player fires at short bursts.GiveWeapon KFGameContent.KFWeap_ShrinkRayGun. ![]() In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:.Upgrade 2 (1500): Base damage x1.7 (5 primary), Base weight + 2 (7 total).Upgrade 1 (700): Base damage x1.35 (4 primary), Base weight + 1 (6 total).Damage increment is also affects Reducto Ray itself.Įquip Time = 0.56s, Putdown Time = 0.67s. The smaller ZED become, the more damage it takes, up to x2 more when its "Current Effect" counter is at 10 (but again, non-bosses will die by that time). ZED's Shrink Modifiers: all Clots / Crawler / Stalker - x2, Rioter / Gorefiend - x0.4, Bloat - x0.25, Gorefast - x0.6, Hustk / E.D.A.R / Siren - x0.7, Scrake / Fleshpound - x0.1, Quarter Pound - x0.2, Bosses - x0.15 (bosses cannot be killed by shrinking). When value of this meter hits 10, ZED dies regardless of its health (except bosses). For every 100 of said power it adds +1 x ZED's Shrink Modifier to this ZED's "Current Effect" meter. This weapon kills in a different manner: with every hit it adds 100 of Shrink power. "Honey, I shrunk the ZEDs." Technical Information "Fire mode emits an energy ray that damages and shrinks enemies.
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